![]() And that's just the thing, it doesn't have to compete directly with the other consoles because it's providing something useful for the busier half of today's gaming audience that the other consoles simply aren't, seamless and flexible mobility. The Switch may not have the raw capacity to do what the Xbox One/X and PS4/Pro can do, but as its impressive launch lineup has proven it has the capability to compete in its own way. Though, I understand you're reasoning, and it all comes down to one word, POWER. ![]() ![]() Tue 19th Dec switch is better served by budget indies, old remakes, and nintendo's less than taxing games.".Provided Nintendo keeps up its end, obviously, but initial signs are positive enough, so we might all be a little less quick to worry about any impending/repeated third party support doom scenario, which (for now) is nowhere to be seen. If Nintendo can keep the current momentum going, then numbers will only rise, and at some point, it will be next to impossible for any developer or publisher to ignore them, so the games WILL come, simple as that. Just look at how long it took to make the various ports of the other large, triple A games that we've gotten so far, those haven't been ported over in a mere couple of months either.Īnd he didn't say never, so it could still come at some later point in time, when their team will once again have the time and the manpower to focus on another platform besides the ones that they are working on now.Īnd we're not just receiving leftovers either, since all those "leftovers" are also released on the Xbox One and PS4, so in that respect, the Switch isn't treated any differently. I think that all the people sounding off their negative ramblings, especially the usual ones, should cool their jets a bit and read and digest what was actually said it isn't besides the truth, and it isn't all that bad either.įor upcoming games that have only very recently been announced, and which will work with Unreal Engine 4, there won't be any real excuse not to put it on Switch, other than a loss of graphical fidelity and/or frame rate, but in this specific case, the game is indeed too far along in its development process to put it on the Switch as well, or at least not at the same time, since that would mean quite a lot of work for the developers to tweak/downgrade the game to make it a good enough port. So if the Unreal Engine can adapt to Switch, and evolve itself, then maybe the possibility will be more. ![]() But of course, personally, I’m interested in the platform. So, as a matter of fact we are not working on Switch, as of now. And nobody knew anything about Switch back then. Motohiro Okubo: SoulCalibur VI development started more than three years ago. Is there any chance of a Switch version, so we can have Link again? Speaking to Metro, he admits that SoulCalibur VI isn't currently in development for Switch, but that doesn't necessarily mean the game will bypass the console altogether: Producer Motohiro Okubo has put our minds at ease, even if it's not quite the response we were looking for. One of the other questions relates to the sixth game in the illustrious weapon-based fighting series, and its chances of coming to the Nintendo Switch - something that was rumoured not so long ago (just like pretty much every other new game announcement of note, in fact). Whatever happened to the space in-between Soul and Calibur? That's just one of the questions that keeps us awake at night.
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